templates/tinyknightgames/patchnotes.html.twig line 1
{# ./templates/default/index.html.twig #}
{% extends 'base.html.twig' %}
{% block title %} Fisher's Quest - Support{% endblock %}
{% block body %}
<div class="grid-container">
<div class="grid-x grid-padding-x">
<div class="small-12 cell content-section">
<h1 class="main">Patch Notes</h1>
</div>
<div class="small-12 medium-10 medium-offset-1 cell content-section">
<ul>
<li><a href="#patch1-41">Patch 1.41 Save Settings & AFK Mode - Apr 19, 2022</a></li>
<li><a href="#patch1-4">Patch 1.4 First Season Launch - Mar 20, 2022</a></li>
<li><a href="#patch1-32">Patch 1.32 Quick Updates - Feb 8, 2022</a></li>
<li><a href="#patch1-31">Patch 1.31 Quick Updates - Jan 30, 2022</a></li>
<li><a href="#patch1-3">Patch 1.3 <strong>The Great Crafting Extravaganza</strong> - Jan 26, 2022</a></li>
<li><a href="#patch1-21">Patch 1.21 - Dec 27, 2021</a></li>
<li><a href="#patch1-2">Patch 1.2 - Dec 7, 2021</a></li>
<li><a href="#patch1-1">Patch 1.1 - Dec 4, 2021</a></li>
{# <li><a href="#controls">How do I Fish? (Game Controls)</a></li>#}
{# <li><a href="#whatisnft">What is an NFT?</a></li>#}
{# <li><a href="#howtopurchasenft">How do I purchase NFTs in game?</a></li>#}
{# <li><a href="#canistillplay">Can I still play without purchasing NFTs?</a></li>#}
{# <li><a href="#buyselltrade">How do I buy/sell/trade my NFTs with other players?</a></li>#}
</ul>
</div>
<div class="small-12 medium-10 medium-offset-1 cell content-section">
<h2 id="patch1-4">Patch 1.41 - Apr 19, 2022</h2>
<p>Save settings and AFK mode!</p>
<h3 style="text-align: left;">GAME</h3>
<ul>
<li>Settings for audio now save properly once you set them, so you don't have to keep adjusting them everytime you play.</li>
<li>AFK MODE: When you send your bobber out, you can just leave it and it will start auto-fishing after a certain amount of time has passed. Note: This method is much slower than normal fishing, but you can AFK the fishing process now so you don't have to be active while fishing.</li>
</ul>
<h3 style="text-align: left;">IN THE WORKS</h3>
<ul>
<li>Marketplace beta is being worked on and one of our primary goals on the developing side.</li>
<li>More fishies, materials and items to come as we start creating some new items in this spring season!</li>
</ul>
</div>
<div class="small-12 medium-10 medium-offset-1 cell content-section">
<h2 id="patch1-4">Patch 1.4 - Mar 20, 2022</h2>
<p>NEW SEASON! See the leaderboards page for more info.</p>
<p>Remember to refresh cache to see the new game! v1.4 should be on the login screen</p>
<h3 style="text-align: left;">GAME</h3>
<ul>
<li>Season 1 Launch! See the home page on the website for season info.</li>
<li>Weather in the game, we now have rain!</li>
<li>Day/Night Cycles synced across userss</li>
<li>Lights added across Extreme Beach</li>
<li>Newspaper stand with more Fisher's Quest news in game</li>
<li>Prevent rod from casting too far to the left</li>
<li>Sprite Rendering order introduced so the player can move behind objects</li>
</ul>
<h3 style="text-align: left;">UI</h3>
<ul>
<li>Salvage Equipment button now available for extra crafted equipment you don't want to keep</li>
</ul>
<h3 style="text-align: left;">WEB</h3>
<ul>
<li>New Season Leaderboards!</li>
<li>Metamask integration.</li>
<li>New NFT background filters for the new season!</li>
<li>Currently made NFTs will now be labeled as Season 0 fish, while future fish will be tagged with the current season created in.</li>
<li>Some more NFT related bug fixing (we ran into delays due to users abusing a system exploit)</li>
<li>Password Resetting</li>
</ul>
<h3 style="text-align: left;">IN THE WORKS</h3>
<ul>
<li>A new "chest" object that users can fish ups</li>
<li>Creating new fish from the art competition we had for those who participated!</li>
</ul>
<p>Also don't forget to sign up for our <a href="https://mee6.xyz/m/902550238844293170" target="_blank">new Member Roles to support the game development!</a></p>
</div>
<div class="small-12 medium-10 medium-offset-1 cell content-section">
<h2 id="patch1-32">Patch 1.32 - Feb 8, 2022</h2>
<p>Quick bug fixes and rebranding, small map changes too in preperation for February updates.</p>
<h3 style="text-align: left;">GAME</h3>
<ul>
<li>Full on Fisher's Quest rebranding</li>
<li>Map tweaks, includes salvaging station re-location</li>
<li>New render pipeline being used in order to prepare for including weather and day/night cycles in the future</li>
</ul>
<h3 style="text-align: left;">UI</h3>
<ul>
<li>Bunch of UI bug fixes</li>
<li>Equipment details are easier to figure out now for luck calculations</li>
</ul>
<h3 style="text-align: left;">WEB</h3>
<ul>
<li>New domain! https://www.fishersquest.tinyknightgames.com/</li>
</ul>
</div>
<div class="small-12 medium-10 medium-offset-1 cell content-section">
<h2 id="patch1-31">Patch 1.31 - Jan 30, 2022</h2>
<h3 style="text-align: left;">GAME</h3>
<ul>
<li>Welcome screen should no longer popup if you have 0 catchables after salvaging</li>
<li>Rotating gear icon above the salvaging station to show it's in progress, stops rotating when finished</li>
<li>Salvaging gear animation tweaks</li>
<li>New ambience in the game (waves and birds) that can be adjusted in the settings menu</li>
</ul>
<h3 style="text-align: left;">UI</h3>
<ul>
<li>NFT luck comparisons are handled better on equipment screen</li>
<li>Easier to see selected NFT equipment item now</li>
<li>Crafting template added in the game under the crafting menu, click the new (?) button</li>
</ul>
<h3 style="text-align: left;">WEB</h3>
<ul>
<li>Coming soon images changed out for the new content</li>
<li>Roadmap will be updated real soon!</li>
</ul>
<h3 style="text-align: left;">BUGS</h3>
<ul>
<li>Crafting should no longer allow crafts of 1 and 2 items</li>
<li>Random chirp sound while playing fixed</li>
<li>Equipment unequipping should have been resolved, but if issues still persist please let us know</li>
</ul>
</div>
<div class="small-12 medium-10 medium-offset-1 cell content-section">
<h2 id="patch1-3">Patch 1.3 - Jan 26, 2022</h2>
<h3 style="text-align: left;">The GREAT CRAFTING EXTRAVAGANZA update!</h3>
<ul>
<li>A new map object where you will be able to salvage groups of your catches into materials, this process takes time!</li>
<li>A new inventory menu where you can use the materials in an attempt to produce new equipment!</li>
<li>There are currently 18 recipes in existence, try to discover them all!</li>
<li>Materials will be used whether you succeed or fail at a crafting attempt, created items can be turned into NFTs as well!</li>
<li>Not all the slots need to be filled for a craft to be successful, there are MANY different combinations that are possible.</li>
</ul>
<h3 style="text-align: left;">GAME</h3>
<ul>
<li>Map is getting colliders and water detection done based on tiles now, this will allow us to build more complex maps here soon!</li>
<li>You can now flaunt your slotted Charm by pressing Q and it will appear above your head (animation to come soon)</li>
</ul>
<h3 style="text-align: left;">UI</h3>
<ul>
<li>UI equipment/catchable icons resized to fit the spaces better</li>
<li>Failed login notice on login screen</li>
<li>Equipment has values that compares your selected gear to your equipped gear for easier selection</li>
</ul>
<h3 style="text-align: left;">ART</h3>
<ul>
<li>34 new materials have been created with custom artwork</li>
<li>18 new equipment pieces with custom artwork</li>
<li>Equipment NFTs now use the same filters and procedural generation as catchables</li>
</ul>
<h3 style="text-align: left;">WEB</h3>
<ul>
<li>Total Caught and Total NFT counts on homepage</li>
<li>More status checks for our servers and rebooting so their won't be as much downtime</li>
<li>You can now set your username in the profile screen on the website</li>
<li>Newly created NFT equipment will be on the homepage now</li>
<li>Website Favicon</li>
<li>FAQ Updates</li>
</ul>
<h3 style="text-align: left;">BUGS</h3>
<ul>
<li>Duplicate materials no longer show</li>
<li>Character shadow on login screen restored</li>
<li>White lines and weird filters around certain equipment and catchables were fixed</li>
<li>An issue with having extra tension stats not actually helping has been fixed</li>
<li>Quest counts no longer are greater than the max and the bar reaches the end now</li>
</ul>
<h3 style="text-align: left;">COMING SOON</h3>
<ul>
<li>New fishing Seasons! (More info to come on this)</li>
<li>Roadmap and Coming Soon web updates</li>
<li>Leaderboards revamp</li>
<li>Avatars on web</li>
<li>Still investigating a weird bug with equipment randomly unequipping, more details to come soon</li>
</ul>
</div>
<div class="small-12 medium-10 medium-offset-1 cell content-section">
<h2 id="patch1-21">Patch 1.21 - Dec 27, 2021</h2>
<p>The warmup to the new crafting patch next month!</p>
<h3 style="text-align: left;">UI</h3>
<ul>
<li>Brand New Login Screen!</li>
<li>Welcome Screen for new users that haven't caught anything</li>
<li>Quest Bonus now shows ? instead of 0 if not finished</li>
<li>Loading Screen while data pulls down (no more empty inventories)</li>
<li>Game Version shown on Login Screen</li>
<li>Auto-Login Loading</li>
</ul>
<h3 style="text-align: left;">WEB</h3>
<ul>
<li>Google email new user registering</li>
<li>Privacy page updates</li>
</ul>
<h3 style="text-align: left;">BUGS</h3>
<ul>
<li>Resizing browser screen freezing/black screen fixed</li>
<li>Remove catchable of 0 and NFT page selections when NFT is successfully created (prevents NFT creation on items you don't have any of)</li>
<li>Double Data bug on relogging in</li>
<li>Legendary/Extreme tier NFT luck rolls fixed</li>
</ul>
</div>
<div class="small-12 medium-10 medium-offset-1 cell content-section">
<h2 id="patch1-2">Patch 1.2 - Dec 7, 2021</h2>
<h3 style="text-align: left;">WEB</h3>
<ul>
<li>Wear label showing in NFT inventory</li>
<li>Recently created NFTs on front page</li>
<li>Hooking up autologin so that if you're logged into the website, you don't have to login to the game</li>
</ul>
<h3 style="text-align: left;">MECHANICS</h3>
<ul>
<li>Bobber now detects water tiles under it so we can make custom maps that don't have a vertical shoreline</li>
</ul>
<h3 style="text-align: left;">ART</h3>
<ul>
<li>Character shadow</li>
</ul>
<h3 style="text-align: left;">UI</h3>
<ul>
<li>Updated NFT catchables in game to include the label of wear</li>
<li>Added total fish count to catchable inventory</li>
<li>Added a better detail picture for when you have a catchable selected</li>
<li>Catchable details now contain the category of each fish</li>
<li>NFT details section updates</li>
</ul>
<h3 style="text-align: left;">BUGS</h3>
<ul>
<li>Tile spacing bug on certain resolutions fixed for the inventory</li>
<li>Catchables auto-sorting continuously fixed</li>
</ul>
</div>
<div class="small-12 medium-10 medium-offset-1 cell content-section">
<h2 id="patch1-1">Patch 1.1 - Dec 4, 2021</h2>
<h3 style="text-align: left;">UI</h3>
<ul>
<li>Updated UI tabs to mesh better with inventory</li>
</ul>
<h3 style="text-align: left;">BUGS</h3>
<ul>
<li>Can no longer have 0 of a catch</li>
<li>Removed UltraRare tier from filter list as that doesn't actually exist, previous UltraRare's should now just be epic tier</li>
<li>Exit button now changes color with the inventory tab displayed</li>
</ul>
<h3 style="text-align: left">COMING SOON</h3>
<ul>
<li>Bug fixes for tile spacing issues on certain resolutions and fixing the constant sorting on catches when clicking into the inventory</li>
<li>More descriptive labels for NFT catches + equipment in game as well as updated details on catchables regarding the category and zone</li>
<li>A total count of your current inventory of fish</li>
</ul>
</div>
</div>
</div>
{% endblock %}