Patch Notes

Patch 1.41 - Apr 19, 2022

Save settings and AFK mode!

GAME

  • Settings for audio now save properly once you set them, so you don't have to keep adjusting them everytime you play.
  • AFK MODE: When you send your bobber out, you can just leave it and it will start auto-fishing after a certain amount of time has passed. Note: This method is much slower than normal fishing, but you can AFK the fishing process now so you don't have to be active while fishing.

IN THE WORKS

  • Marketplace beta is being worked on and one of our primary goals on the developing side.
  • More fishies, materials and items to come as we start creating some new items in this spring season!

Patch 1.4 - Mar 20, 2022

NEW SEASON! See the leaderboards page for more info.

Remember to refresh cache to see the new game! v1.4 should be on the login screen

GAME

  • Season 1 Launch! See the home page on the website for season info.
  • Weather in the game, we now have rain!
  • Day/Night Cycles synced across userss
  • Lights added across Extreme Beach
  • Newspaper stand with more Fisher's Quest news in game
  • Prevent rod from casting too far to the left
  • Sprite Rendering order introduced so the player can move behind objects

UI

  • Salvage Equipment button now available for extra crafted equipment you don't want to keep

WEB

  • New Season Leaderboards!
  • Metamask integration.
  • New NFT background filters for the new season!
  • Currently made NFTs will now be labeled as Season 0 fish, while future fish will be tagged with the current season created in.
  • Some more NFT related bug fixing (we ran into delays due to users abusing a system exploit)
  • Password Resetting

IN THE WORKS

  • A new "chest" object that users can fish ups
  • Creating new fish from the art competition we had for those who participated!

Also don't forget to sign up for our new Member Roles to support the game development!

Patch 1.32 - Feb 8, 2022

Quick bug fixes and rebranding, small map changes too in preperation for February updates.

GAME

  • Full on Fisher's Quest rebranding
  • Map tweaks, includes salvaging station re-location
  • New render pipeline being used in order to prepare for including weather and day/night cycles in the future

UI

  • Bunch of UI bug fixes
  • Equipment details are easier to figure out now for luck calculations

WEB

  • New domain! https://www.fishersquest.tinyknightgames.com/

Patch 1.31 - Jan 30, 2022

GAME

  • Welcome screen should no longer popup if you have 0 catchables after salvaging
  • Rotating gear icon above the salvaging station to show it's in progress, stops rotating when finished
  • Salvaging gear animation tweaks
  • New ambience in the game (waves and birds) that can be adjusted in the settings menu

UI

  • NFT luck comparisons are handled better on equipment screen
  • Easier to see selected NFT equipment item now
  • Crafting template added in the game under the crafting menu, click the new (?) button

WEB

  • Coming soon images changed out for the new content
  • Roadmap will be updated real soon!

BUGS

  • Crafting should no longer allow crafts of 1 and 2 items
  • Random chirp sound while playing fixed
  • Equipment unequipping should have been resolved, but if issues still persist please let us know

Patch 1.3 - Jan 26, 2022

The GREAT CRAFTING EXTRAVAGANZA update!

  • A new map object where you will be able to salvage groups of your catches into materials, this process takes time!
  • A new inventory menu where you can use the materials in an attempt to produce new equipment!
  • There are currently 18 recipes in existence, try to discover them all!
  • Materials will be used whether you succeed or fail at a crafting attempt, created items can be turned into NFTs as well!
  • Not all the slots need to be filled for a craft to be successful, there are MANY different combinations that are possible.

GAME

  • Map is getting colliders and water detection done based on tiles now, this will allow us to build more complex maps here soon!
  • You can now flaunt your slotted Charm by pressing Q and it will appear above your head (animation to come soon)

UI

  • UI equipment/catchable icons resized to fit the spaces better
  • Failed login notice on login screen
  • Equipment has values that compares your selected gear to your equipped gear for easier selection

ART

  • 34 new materials have been created with custom artwork
  • 18 new equipment pieces with custom artwork
  • Equipment NFTs now use the same filters and procedural generation as catchables

WEB

  • Total Caught and Total NFT counts on homepage
  • More status checks for our servers and rebooting so their won't be as much downtime
  • You can now set your username in the profile screen on the website
  • Newly created NFT equipment will be on the homepage now
  • Website Favicon
  • FAQ Updates

BUGS

  • Duplicate materials no longer show
  • Character shadow on login screen restored
  • White lines and weird filters around certain equipment and catchables were fixed
  • An issue with having extra tension stats not actually helping has been fixed
  • Quest counts no longer are greater than the max and the bar reaches the end now

COMING SOON

  • New fishing Seasons! (More info to come on this)
  • Roadmap and Coming Soon web updates
  • Leaderboards revamp
  • Avatars on web
  • Still investigating a weird bug with equipment randomly unequipping, more details to come soon

Patch 1.21 - Dec 27, 2021

The warmup to the new crafting patch next month!

UI

  • Brand New Login Screen!
  • Welcome Screen for new users that haven't caught anything
  • Quest Bonus now shows ? instead of 0 if not finished
  • Loading Screen while data pulls down (no more empty inventories)
  • Game Version shown on Login Screen
  • Auto-Login Loading

WEB

  • Google email new user registering
  • Privacy page updates

BUGS

  • Resizing browser screen freezing/black screen fixed
  • Remove catchable of 0 and NFT page selections when NFT is successfully created (prevents NFT creation on items you don't have any of)
  • Double Data bug on relogging in
  • Legendary/Extreme tier NFT luck rolls fixed

Patch 1.2 - Dec 7, 2021

WEB

  • Wear label showing in NFT inventory
  • Recently created NFTs on front page
  • Hooking up autologin so that if you're logged into the website, you don't have to login to the game

MECHANICS

  • Bobber now detects water tiles under it so we can make custom maps that don't have a vertical shoreline

ART

  • Character shadow

UI

  • Updated NFT catchables in game to include the label of wear
  • Added total fish count to catchable inventory
  • Added a better detail picture for when you have a catchable selected
  • Catchable details now contain the category of each fish
  • NFT details section updates

BUGS

  • Tile spacing bug on certain resolutions fixed for the inventory
  • Catchables auto-sorting continuously fixed

Patch 1.1 - Dec 4, 2021

UI

  • Updated UI tabs to mesh better with inventory

BUGS

  • Can no longer have 0 of a catch
  • Removed UltraRare tier from filter list as that doesn't actually exist, previous UltraRare's should now just be epic tier
  • Exit button now changes color with the inventory tab displayed

COMING SOON

  • Bug fixes for tile spacing issues on certain resolutions and fixing the constant sorting on catches when clicking into the inventory
  • More descriptive labels for NFT catches + equipment in game as well as updated details on catchables regarding the category and zone
  • A total count of your current inventory of fish

Connect a Wallet

Please choose an option below to connect a wallet.

Tiny Knight Games is powered by

Loading…
Loading the web debug toolbar…
Attempt #